![]() The video below is an entire 1v1 deathmatch, which should give you a good overview of most of the UNSC's buildings and troops. In the video above, I talk about Halo Wars 2's different modes, its mouse-and-keyboard controls and sci-fi setting. It's fast, flashy, and filled with fun unit abilities to juggle and use at the right moments. ![]() ![]() ![]() Its basebuilding and tech trees are simpler than, say, Starcraft, but on the whole the game gives me a 90s Command & Conquer vibe. All three were fun, but I think deathmatch is where my heart lies: I love basebuilding too much to give it up, though in Blitz I was determined to set a new high score on the account I was playing on.Īs you'd expect from The Creative Assembly's pedigree, Halo Wars 2 feels like a real PC RTS. I spent most of my time in the multiplayer, playing a 1v1 deathmatch, 2v2 Strongholds and Blitz Firefight against the AI. EA's nostalgia-fuelled real-time strategy revival was a hit with fans and critics alike when it launched. I played through a single campaign mission of Halo Wars 2, which wasn't enough time to get a feel for the story or how complex the campaign will be. I think it's fair to say Command & Conquer Remastered Collection was a resounding success.
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